Patch Notes 2.0

Ranked System Rework

Introducing Casual and Pro — two match types with separate progression systems.

Casual
  • Choose what to play from the match schedule. 
  • Pick your hero before matchmaking starts.
  • Each hero has their own rating — matchmaking is based on that rating.
  • Your combined rating across all heroes unlocks rewards on the Trophy Road.
  • Each hero now has a separate leaderboard.

Pro
  • Unlocks when you have 4 heroes at level 10 or higher.
  • No bots — every opponent is a real player.
  • A new Pro Pass with exclusive rewards.
  • Mode, map, and modifier are selected randomly.
  • Pick your hero at the start of the match and switch heroes before respawning.

Profile Room Rework & New Star Box

Your Profile has a fresh new look!
  • All information is now on a single page — scroll to view stats and match history.
  • Get a Star Box for every hero level-up and choose one of three rewards.

Legendary Box Rework

Dressing up your favorite heroes is now easier than ever!
  • New currency added — Keys. Use them to open Legendary Boxes.
  • Earn Keys through gameplay and unlock the cosmetics you want.
  • All boxes are now available at once with no cooldown.
  • Increased chances of obtaining Epic and Legendary cosmetics.

Hunt — Game Mode Rework

More action, less downtime. Stay sharp at all times.
  • Collect and hold 5 gems to start earning points.
  • Holding gems for 7 seconds grants 1 point.
  • A team needs 10 points to win.
  • 9 gems now spawn per match, and gems respawn much faster.

Strike — Game Mode Rework

Focused teamplay and improved pacing. No more last-hit confusion.
  • Destroy Anomalies to earn points. 
  • First team to 3 points wins.
  • Approach the Anomaly to establish a link and gain the ability to deal damage.
  • Moving outside a certain radius breaks the link and prevents damage.
  • If both teams are linked to the Anomaly at the same time, it takes no damage.

Skypark — Map Rework

Updated layout with a refreshed, more modern feel.
  • Reworked map zones with improved spawn visuals and a new music-themed spawn area.
  • Diversified flanking routes and the central area.
  • Updated background visuals with skyscrapers.
  • Added climbable paths up to the sakura trees.
  • New dynamic objects, music props, statues, and destructible objects in the central area.

Jagger Legendary Box

Time to get closer to nature.

  • New Lumberjack legendary set for Jagger.
  • Exciting epic and rare cosmetics for Vector, Nova, Fury, Magnus, and others.

News Tab Rework

Finding content is now much easier.

Three news tabs:
  • News — development updates.
  • Tournaments — all tournament information.
  • Creators — best video reviews from our content creators.

Balance ⚖️

  • Daily Drop
    • Once all 3 boxes are claimed, the Daily Drop goes on cooldown.
  • Battle Pass
    • Battle Pass Plus is now available for direct purchase only.
    • Premium weekly quests are now available to all players.
    • Battle Pass Plus no longer includes daily premium quests.
  • Updated all in-game rewards. 
  • The cost of upgrading hero levels has been rebalanced: higher-level upgrades now require fewer resources, while lower-level upgrades require more.
  • Hero upgrades now require more hero cards, but rewards have been increased — granting more hero cards and UniCards.
  • Store rebalance
    • Daily Deals: reward composition completely reworked (cosmetics, cards, and perks added). The free reward is now a random chest.
    • Goodies: reduced the number of tiers. Rebalanced hero card and coin pricing — cheaper packs are now just as efficient as expensive ones.
    • Gems: reworked pricing for a fair rate. Smaller packs now offer the same value per gem as larger ones.
  • Bot improvements
    • Oni bot is now more active — attacks more frequently and makes better use of abilities.
    • Improved Calibri bot's use of invisibility.
    • Bots can now use Remedy's jump pad.
    • Bots now prioritize targets and select the most appropriate enemy to engage.
    • Improved retreat and regroup logic: decisions are now based on overall survivability, not just ally/enemy count. Bots may now choose to fight outnumbered if they assess they can win.

Bug Fixes 🐞

  • Fixed bots getting stuck on ladders and kiosk rooftops on Harbor.
  • Fixed the bag-carrying bot getting stuck at enemy barriers.
  • Fixed bots not leaving the spawn point.
  • Fixed Jagger using walls to reach unintended areas on Pacifica.
  • Fixed Khan's shield invulnerability perk not applying to downed allies.
  • Fixed Se-Jin's ultimate incorrectly marking barrels as enemies.
  • Fixed Remedy's gravity funnel not activating when thrown into another gravity funnel.
  • Fixed Nova's bindshot ability not triggering.
  • Fixed ragdolls falling through the map.
  • Fixed shooting being enabled during Khan's shield matrix.
  • Fixed a crash after staying on the victory screen for an extended period.
  • Fixed a crash when rejoining a match after a failed server connection.
  • Fixed a bug where Nova’s shackle was floating in the air.
  • Fixed a bug where level 14 bots had 4 perks.
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