Patch Notes 2.0
Ranked System Rework
Introducing Casual and Pro — two match types with separate progression systems.
Casual
Pro
Casual
- Choose what to play from the match schedule.
- Pick your hero before matchmaking starts.
- Each hero has their own rating — matchmaking is based on that rating.
- Your combined rating across all heroes unlocks rewards on the Trophy Road.
- Each hero now has a separate leaderboard.
Pro
- Unlocks when you have 4 heroes at level 10 or higher.
- No bots — every opponent is a real player.
- A new Pro Pass with exclusive rewards.
- Mode, map, and modifier are selected randomly.
- Pick your hero at the start of the match and switch heroes before respawning.
Profile Room Rework & New Star Box
Your Profile has a fresh new look!
- All information is now on a single page — scroll to view stats and match history.
- Get a Star Box for every hero level-up and choose one of three rewards.
Legendary Box Rework
Dressing up your favorite heroes is now easier than ever!
- New currency added — Keys. Use them to open Legendary Boxes.
- Earn Keys through gameplay and unlock the cosmetics you want.
- All boxes are now available at once with no cooldown.
- Increased chances of obtaining Epic and Legendary cosmetics.
Hunt — Game Mode Rework
More action, less downtime. Stay sharp at all times.
- Collect and hold 5 gems to start earning points.
- Holding gems for 7 seconds grants 1 point.
- A team needs 10 points to win.
- 9 gems now spawn per match, and gems respawn much faster.
Strike — Game Mode Rework
Focused teamplay and improved pacing. No more last-hit confusion.
- Destroy Anomalies to earn points.
- First team to 3 points wins.
- Approach the Anomaly to establish a link and gain the ability to deal damage.
- Moving outside a certain radius breaks the link and prevents damage.
- If both teams are linked to the Anomaly at the same time, it takes no damage.
Skypark — Map Rework
Updated layout with a refreshed, more modern feel.
- Reworked map zones with improved spawn visuals and a new music-themed spawn area.
- Diversified flanking routes and the central area.
- Updated background visuals with skyscrapers.
- Added climbable paths up to the sakura trees.
- New dynamic objects, music props, statues, and destructible objects in the central area.
Jagger Legendary Box
Time to get closer to nature.
- New Lumberjack legendary set for Jagger.
- Exciting epic and rare cosmetics for Vector, Nova, Fury, Magnus, and others.
News Tab Rework
Finding content is now much easier.
Three news tabs:
Three news tabs:
- News — development updates.
- Tournaments — all tournament information.
- Creators — best video reviews from our content creators.
Balance ⚖️
- Daily Drop
- Once all 3 boxes are claimed, the Daily Drop goes on cooldown.
- Battle Pass
- Battle Pass Plus is now available for direct purchase only.
- Premium weekly quests are now available to all players.
- Battle Pass Plus no longer includes daily premium quests.
- Updated all in-game rewards.
- The cost of upgrading hero levels has been rebalanced: higher-level upgrades now require fewer resources, while lower-level upgrades require more.
- Hero upgrades now require more hero cards, but rewards have been increased — granting more hero cards and UniCards.
- Store rebalance
- Daily Deals: reward composition completely reworked (cosmetics, cards, and perks added). The free reward is now a random chest.
- Goodies: reduced the number of tiers. Rebalanced hero card and coin pricing — cheaper packs are now just as efficient as expensive ones.
- Gems: reworked pricing for a fair rate. Smaller packs now offer the same value per gem as larger ones.
- Daily Deals: reward composition completely reworked (cosmetics, cards, and perks added). The free reward is now a random chest.
- Bot improvements
- Oni bot is now more active — attacks more frequently and makes better use of abilities.
- Improved Calibri bot's use of invisibility.
- Bots can now use Remedy's jump pad.
- Bots now prioritize targets and select the most appropriate enemy to engage.
- Improved retreat and regroup logic: decisions are now based on overall survivability, not just ally/enemy count. Bots may now choose to fight outnumbered if they assess they can win.
Bug Fixes 🐞
- Fixed bots getting stuck on ladders and kiosk rooftops on Harbor.
- Fixed the bag-carrying bot getting stuck at enemy barriers.
- Fixed bots not leaving the spawn point.
- Fixed Jagger using walls to reach unintended areas on Pacifica.
- Fixed Khan's shield invulnerability perk not applying to downed allies.
- Fixed Se-Jin's ultimate incorrectly marking barrels as enemies.
- Fixed Remedy's gravity funnel not activating when thrown into another gravity funnel.
- Fixed Nova's bindshot ability not triggering.
- Fixed ragdolls falling through the map.
- Fixed shooting being enabled during Khan's shield matrix.
- Fixed a crash after staying on the victory screen for an extended period.
- Fixed a crash when rejoining a match after a failed server connection.
- Fixed a bug where Nova’s shackle was floating in the air.
- Fixed a bug where level 14 bots had 4 perks.